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KICK Maneuvers

NAME				SPD		DMG		MV		DEF
SHORT KICK			+  1		+  0		+  0		S,C,A
FORWARD KICK			+  0		+  2		-- 1		S,C,A
ROUNDHOUSE KICK			-- 2		+  4		-- 1		S,C,A
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AIR HURRICANE KICK		-- 1		-1(/sp)		+  1 		S, C,		(1C,1W)		K4,A4,Jump,Hurr.K.	*  DMG vs. all adjacent hexes; opponents who take DMG are Knocked Back one hex; Aerial; the fighter can MV Athletics -- 1 hexes while doing DMG; once DMG is dealt maneuver becomes a straight line attack.
*AX KICK			-- 1		+  4		-- 2		S,A				K2			*  Fighter must enter target's hex; KDA.
BACKFLIP KICK			+  0		+  2		two(back)	S,C,A				K2, A2			*  Fighter moves after DMG is dealt.
BACK ROUNDHOUSE			-- 2		+  2		-- 1		None				K2			*  Ignores all Blocks except for San He and Evade Blow.
*CARTWHEEL KICK			-- 1		-- 1		+  0		S,C		(2 W)		K4, A3			*  DMG vs. all adjacent hexes; opponents who take DMG are Knocked Back one hex; Straight Line attack; the fighter may use full MV, dealing DMG each time he moves next to an opponent.
CRESCENT KICK			-- 1		+  4		-- 2		S, miss C				K3		*  KDA
DESCENDING WHEEL KICK		-- 2		+3 (x2)		+  0 		(Special)	(1 W)		K4, A3, Jump, Ft.Swp	*  First hit = Aerial, Block- S, miss C; Second hit = Crouching, KD, Block- C, miss A.
DOUBLE DREAD KICK		-- 2		+1, +4		+  1		S,C		(1 W)		K3, Dbl-Hit Kick	*  Knockback with each hit; after 1st hit fighter must have enough MV left to move forward and hit with the 2nd Kick.
DOUBLE HIT KICK			-- 2		+1 (x2)		-- 1		S,C,A				K2			**
DOUBLE HIT KNEE			+  0		+0 (x2)		-- 2		S,C,A				K2			**
DRAGON KICK			-- 1		+6 (x2) 	-- 2		S,C		(1C, 1W)		K5, F4, Jump	*  Knockback; KD; -->Aerial Maneuver.
Drop Kick			-- 1		+  2		-- 1		S miss C,A			K2, A1			**
FLASH KICK			-- 1		+  7		None		S,C		(1 C, 1 W)		K3, A2, F2	*  KDA, Aerial Maneuver.
FLURRY KICK     		-- 2		+ 0 (x3)	+  1		S, C				K4, A4, Jump		*  Aerial Maneuver.
FLYING KNEE THRUST		+  1		+  2		+  1		S,C		(1 W)		K2, A1			*  KDA.
FLYING THRUST KICK		+  0		+  6		-- 2		S,C		(1 W)		K4, A4, Jump		*  Knockback; KD; --> Aerial Maneuver.
FOOT SWEEP			-- 2		+  3		-- 2		C, miss A				K2, Crouch	*  KD; Crouching Maneuver.
FORWARD BACKFLIP KICK		+  2		+ 1 (x2)	Two(bk)		S,C		(1 W)		K3,A3,Jump,Backflip K.	*  KDA; fighter moves after DMG is dealt, Aerial.
FORWARD CHEST KICK		+  0		+  2		-- 1		S,C,A				K3			*  KD.
Forward Flip Kick		+  1		+  5		Two		S,A		(1 W)		K3, A3, Handstand Kick	*  KD, KDA (unless blocking), (dodge move?)
FORWARD FLIP KNEE		-- 2		+  4		Two 		S,C, miss A			K2, A2			*  Aerial Maneuver; if opponent is interrupted they cannot attack, as they have been crossed up.
FORWARD HOP KICK		+  1		+  1		Two		S,C,A				K2, A1, Jump		*  Aerial Maneuver. (If this is Ken and ryu's if should hit A 1 time, C 1 time, S x2).
FORWARD NOSTRA KICK		-- 1		+  7		None		S, C				K3, A3, F2, Flash Kick	*  Aerial Maneuver; KDA; reach 1 (the fighter bursts forward one hex, then backflips into original hex.
*FORWARD SLIDE KICK		+  0		+  2		+  0		C, miss A				K2, A2		*  KD
FRONT SNAP KICK			+  2		+  2		None		S,C,A				K2			**
GREAT WALL OF CHINA		-- 2		+ 1 (x3)	None  		S,C		(2 W)		K5, Lightn.Leg		*  Knockback; fighter can attack three connecting hexes which are adjacent to him.
HAMMER KICK			-- 2		+ 3, + 4	-- 2		C,miss A	(1 W)		K3,(x2)K,Ft.Swp		*  KD; Hits Downed opponents.
HANDSTAND KICK			-- 1		+  4		-- 2		S,C				K2, A1			*  KDA;  Knockdown Recovery Maneuver.
*HEEL STAMP			+  2		-- 4		+  1		S,C, miss A			K1, A1			*  Opponent is Knocked Back (Fighter's Str. + Athletics) - Opponent's Str.; Fighter is KnockedBack 1.
Helicopter Kick			+  0		+  3		None		S,A miss c			K3, Jump, A2		*  Hits all 6 adj hexes, and anyone in your hex.
HURRICANE KICK			+  0		-- 1		-- 1		S,C		(1 C, 1 W)	K4, A3			*  Aerial; DMG vs. all adjacent hexes; opponents who take DMG are Knocked Back one hex; Straight Line attack; the fighter may use full MV, dealing DMG each time he moves next to an opponent.
JAGUAR KICK (Rising Jag.)	+  0		+  5		+  0		S		(1 W)		K4,A3,Jump,Knee Strikes	*  Aerial Maneuver; KDA
JAGUAR TOOTH			+  0		+  5		+0, +1		S, C		(1 W)		K4, A3, Wall Spring	*  Aerial Maneuver; first movement is a Wall Spring. KD on non blockers
JUMPING SOBAT(TO)		-- 1		+  4		Two		S,C,A				K2, A1, Jump		*  Aerial. (MY: Aviods Sweeps [fist,foot,spin foot], may only be blocked C or w/ Kick Def) This is charlie's hop toward low kick.
KNEE DROP			-- 1		+  3		-- 1		(miss S,C,A)			K2, A1			*  Attacks Downed opponents only.
Knee Smash			+  0		+  3		One		S,C,A				K2			**
KNEE STRIKES			(+ 0)		(+ 1)		(+ 0)		(Normal)			K3			*  Used in conjunction with any basic Kick; the fighter must MV into the opponent's hex to use this maneuver.
Lightning Heel			-- 1		+  1(x2		-- 2		S				K3, Dbl Hit Kick	*  Only hits C and A once, KDA. Kens new ax kick
LIGHTNING LEG			-- 2		+  1(x3)	None		as 100handslap	(1 W)		K3, Double Hit Kick	*  Knockback; When this maneuver is chosen the fighter determines which of the three attacks strike high, and which strike low (2 high, 1 low; or 1 high, 2 low), this affects blocking accordingly.
LIGHTNING ROUNDHOUSE		+  1		+  4		-- 1		S,C		(1 W)		K4			**
LONG SWEEP KICK			-- 2		+  3		None		C, miss A			K2, Crouch, Foot Sweep	*  KD; Crouching; this maneuver may be used to strike an opponent who is 1 Hex away.
POWER KNEE			+  0		-- 1		-- 1		S,C		(2 W)		K3, A2			*  KDA; Knockback, hits once each time the fighter moves into the opponent.
PUSH KICK (STOMACH KICK)	+  0		+  1		+  0		S,C,A				K2			*  Knockback.
REKKU KYAKU			-- 1		+  3(x2)	+  2		S		(1 W)		K4,A4,Jump,Dbl-Hit Kick	*  Aerial Maneuver.
*REVERSE FRONTAL KICK		-- 1		+  2		-- 1		A				K3,Dbl-Hit Kick		*  (ignores all but A block)
RISING BIRD KICK		-- 1		+  0(x3)	One		S,C		(1 W)		K4,A4,Jump,Dbl-Hit Kick	*  KDA; Aerial Maneuver.
*SCISSOR KICK			+  0		+  3(x2)	+  3		S,C		(1 W)		K3,A3,Dbl-Hit Kick,Jump	*  Aerial Maneuver.
Shin Strikes			(+ 0)		(+ 1)		(+ 0)		(Normal)			K3			*  used in conjunction with any basic Kick; the fighter must be in an adjacent Hex to use this maneuver.
SLIDE KICK			-- 1		+  3		+  1		C, miss A			K2, A1, Crouch		*  KD; Crouching Maneuver.
SPINNING FOOT SWEEP		-- 2		+  3(x2)	None		C, miss A	(1 W)		K2, A1, Foot Sweep	*  DMG is dealt to all adjacent hexes, target in front of fighter is struck twice; KD; Crouching.
SPLITS KICK			-- 1		+  4		One		S, miss C			K2			*  KDA
SPRING BREEZE KICK		+  1		+  6		-- 2		S,A		(1W, 1C)	K4, A3, Jump		*  DMG is dealt to all adjacent hexes, KB1 per hit, Aerial Maneuver.
STEPPING FRONT KICK		+  0		+  1(x2)	+  1		S,C		(1 W)  		K4, Double-Hit Kick	*  Fighter must MV into opponent's hex; 1st hit causes Knockback.
Stomach Kick			-- 1		+  2		+  0		S,C				K3			*  Opponent is - 1 Spd next round if they have used their action, or -1 Move this round if they have not
Studder Step Kick		+  1		+  2		One		C(miss A)			K3, A1			*  Must be blocked low.	
THRUSTING FORWARD KICK		+  1		+  2		+  1		S, C		(1 W)		K2, A1			*  Aerial Maneuver; KDA.
+TIGER KNEE 			+  3		+  2(x2)	+  0		Special		(2 W)		K3, A2, Jump		*  KD, First Hit C,S; Second Hit S,A.
TIGER TAIL KICK			+  0		+  4(x2		-- 2		S, miss C			K4,A3,Dbl-Hit Kick,Jump	*  Aerial Maneuver; KDA.
WHIRLWIND KICK			-- 2		+  0		-- 1		S,C		(2 W)		K4, A4			*  DMG vs. all adjacent hexes; opponents who take DMG are Knocked Back one hex; Straight Line attack; the fighter may use full MV, dealing DMG each time he moves next to an opponent.
WOUNDED KNEE(STAMPING K)	--2		+  3		-- 1		S,C,A				K3			*  Opponent suffers -- 2 SPD to all Kicks, and -- 2 MV, for next 2 turns.